Game Art : Character Design

Game Art Task: Create (or rather recreate) a hero, sidekick and anti-hero.
Use an existing story (movie, game, book etc…) to locate the characters.

For this I again chose one of my all-time favourite movies: Spirited Away.
The hero being Chihiro of course, Haku as sidekick and Yubaba as anti-hero.
We had to make 2 drawings of the same characters. One time in a cartoon style, the second time
in an abstract-figurative style. I had to research several times what exactly was meant by
“abstract-figurative” since those two words are complete opposites and Google was no help either.
In the end I tried showing off their shapes more and using some loose lines (round for Chihiro,
somewhat rectangular for Haku and pointy/triangle for Yubaba).
I tried keeping the colors +- the same as how they are in the movie (pink-blue-purple).
I’m quite happy with the result, as I first wanted to use a different story.
To be honest, I wish we’d get a task where we get a soft description of a character (behaviour,
gender, style, maybe a short background) and then have to come up with a design, instead of
recreating existing ones. It was still a fun to do task though.

chihiroabstract chihiroabstr-fig x cartoon

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Pixel Art

It’s been a while since I’ve last done some Pixel Art. It’s a special art style I have a soft
spot for and used to try out from time to time. My preference lies with the ‘normal’ pixel art
though.

Our task was to recreate a scene from a game or movie in an isometric (pixel art) perspective.
The movie I chose for this was Spirited Away by the famous Japanese Studio Ghibli. Making the
room isometric wasn’t that hard, but trying to keep the characters somewhat isometric proved
to be a bit of a challenge.
We also had to add some animation. Nothing new for me so that went fairly easy.
It’s not something I do often, so of course there are much better pixel artworks out there,
but I’m still quite happy with it. I think I would’ve done a bit better if we had more time…

KayaKepa-SpiritedAway