Case 1.3

Third project this school year. This case was actually for one of our subjects
(Interaction & Design) which learns us how to program using Processing.
The amount of people in your group depended on what exactly it is you wanted to make.
My group had 3 people in it. You could choose between making some sort of
creature(s) that interact with you in some way or making something with multiple screens
(by setting up a server which allows (example) an object to move from one screen to
another). We chose the multiple screen option.

Our group made a bunch of jellyfish that swim upward over the screens. Two of us (me
& a friend) did the programming, while our third member did some artwork.
True, about 80% of the code was copied from the internet, but changing it so it works the
way we wanted to, putting it all together, making it work etc.. was no easy task for
people that know zero to nothing about programming, so we were quite proud of the
result. And personally, I think this has taught me a lot about programming and how
certain parts work/connect.

dq

Case 1.2

Our second important school project was also to be made in a group. And since we’re the
“Game Art & Design” group, our task was … to create a game! This time in a group of 3.
It had to be a game with “standard visuals” which means objects like cubes, spheres etc..
No complicated world with stylish characters or emotional storylines.

Our group made a game called “Tunnel Vision”. The player controls a ball rolling through
a tunnel and needs to collect points while avoiding obstacles. My strongest point is drawing
so I was in charge of making all of the artwork (from concept art to textures, buttons,
some level design etc..). Level design was mainly done by a second teammate though,
since he made the 3d levels in Blender. Our third member did all of the programming.
It might not be perfect but… seeing this game come to life and work was a big boost
for my “What are we really doing here” question.

dqfd Startscreen