Game Engines Final

Game Engines

Task: Create a (short) game based on old arcade (or alike) type games.

Programming is, in a way, fun, but it’s also the subject I have most trouble with.
For this little game I chose to make something based of Space Invaders.
To explain the game;
There’s two lines & each has 5 holes that shoot bullets. One of the lanes is the enemy, which
randomly shoots one or more bullets out of its 5 holes. The other line is controlled by the player.
The player too can shoot bullets out of their 5 holes (by clicking on the a,z,e,r,t keys).
Now, what you basically have to do is shoot and destroy the bullets the enemy shoots at you. However
if the enemy hits your line and/or you hit the enemy line, it’s game over! With other words, you may
only hit the bullets. Try to keep up for as long as possible.

I was quite proud of this game. Unfortunately, for some reason, I couldn’t get the scoring system to
work. It helped me a lot programming wise though. I finally started to properly understand several
things. The game itself is actually also quite fun to play in my opinion.. (has both normal & hard mode)

Naamloos Naamloos2

Case 1.3

Third project this school year. This case was actually for one of our subjects
(Interaction & Design) which learns us how to program using Processing.
The amount of people in your group depended on what exactly it is you wanted to make.
My group had 3 people in it. You could choose between making some sort of
creature(s) that interact with you in some way or making something with multiple screens
(by setting up a server which allows (example) an object to move from one screen to
another). We chose the multiple screen option.

Our group made a bunch of jellyfish that swim upward over the screens. Two of us (me
& a friend) did the programming, while our third member did some artwork.
True, about 80% of the code was copied from the internet, but changing it so it works the
way we wanted to, putting it all together, making it work etc.. was no easy task for
people that know zero to nothing about programming, so we were quite proud of the
result. And personally, I think this has taught me a lot about programming and how
certain parts work/connect.

dq