Case 1.4 / End Case
Final task of the year was to create a game. (as our study direction suggests we do).
The idea/concept of our game was something we’ve been working on the entire year.
The last three weeks of the year were the time we had to make the game.
I’m not going to go too much into detail about this one, as I’d probably be writing an entire
book if I did, but this task really showed a lot about how much an idea can change throughout
the year. Mainly because of limitations of ability or time, but also because you tend to
grow tired of ideas that otherwise seemed to be incredible to you. I think this is probably
one of the most important lessons learned from this year.
I didn’t manage to put everything I wanted into the game, but despite that, I’m quite proud
and happy with what I’ve achieved.
To give you a basic idea about the game I made, here’s the pitch:
To save the life of a dear friend, a boy (the player) gets pulled into a sort of watercolour world.
It this world he must collect pieces of her heart (Heart Pieces) by finding his way through a route
with the help of watercolour techniques. He must learn to use these in a simple but smart way.
It’s a simple game that mainly focuses on the calm atmosphere and story and wants to let the player
relax a bit. But of course he must sometimes think a bit about what would be the best way to reach