Character & Prop design

Similar to the earlier 3D post, I present you some more Game Art tasks we’ve done so far.

  • Character Design
  • Prop Design
  • Grayscale Studies

This character design was more of an inbetween task. There had been a small misunderstanding between two of our teachers. The original task was to design a horror character, which could later be used for our 3D modelling class, but this is something we’ve already done the previous year. So instead, our Game Art teacher opened a random generator and the result we got was to draw “an old, bold man in prison who has several regrets” (something along those lines).

We each started out with several small sketches until we decided on which one to continue. Although there were some other designs I quite enjoyed, I eventually decided¬† to work on this one. We needed to draw out the 3/4 view (in flat colors) as well as side & front view. I realize the character sheet isn’t really drawn in the proper method (hands in front of his body block part of the view), which is a honest mistake on my part, but I won’t be using this character for our 3D class, so in this case it’s fine. Even if I did, the body and colors aren’t really that complicated, so free-styling a bit wouldn’t have been much of a problem either. It’s definitely not suggested if you go for more ‘unnatural’ proportions or fantasy creatures etc though.

The prop design speaks for itself: Design several props (4) that fit into your setting*.

*In the beginning of the year each of us chose a certain setting to work with. Mine was (not going into details) a sort of old age, fantasy type setting. I definitely enjoyed this task. I usually draw humans / characters, so doing something else for a change can be quite relieving and refreshing in its own way. My first idea was to draw some weapons, but it was suggested to try make more ‘normal, daily use’ objects, instead of immediately jumping to stereotypical things everyone draws. These are the 4 designs I eventually came up with.¬† (The task was to work in grayscale + one of them colored).

Neckklace, Potion/Herb shop Closet, Chair, Grave

7_PROPS_21_graf

To finish this post, here are some small grayscale studies. These were mostly made to let us pay attention to different lightning, shadows, contrasts, lines etc… of immediately jumping into color.

Game Art : Character Design

Game Art Task: Create (or rather recreate) a hero, sidekick and anti-hero.
Use an existing story (movie, game, book etc…) to locate the characters.

For this I again chose one of my all-time favourite movies: Spirited Away.
The hero being Chihiro of course, Haku as sidekick and Yubaba as anti-hero.
We had to make 2 drawings of the same characters. One time in a cartoon style, the second time
in an abstract-figurative style. I had to research several times what exactly was meant by
“abstract-figurative” since those two words are complete opposites and Google was no help either.
In the end I tried showing off their shapes more and using some loose lines (round for Chihiro,
somewhat rectangular for Haku and pointy/triangle for Yubaba).
I tried keeping the colors +- the same as how they are in the movie (pink-blue-purple).
I’m quite happy with the result, as I first wanted to use a different story.
To be honest, I wish we’d get a task where we get a soft description of a character (behaviour,
gender, style, maybe a short background) and then have to come up with a design, instead of
recreating existing ones. It was still a fun to do task though.

chihiroabstract chihiroabstr-fig x cartoon