Character & Prop design

Similar to the earlier 3D post, I present you some more Game Art tasks we’ve done so far.

  • Character Design
  • Prop Design
  • Grayscale Studies

This character design was more of an inbetween task. There had been a small misunderstanding between two of our teachers. The original task was to design a horror character, which could later be used for our 3D modelling class, but this is something we’ve already done the previous year. So instead, our Game Art teacher opened a random generator and the result we got was to draw “an old, bold man in prison who has several regrets” (something along those lines).

We each started out with several small sketches until we decided on which one to continue. Although there were some other designs I quite enjoyed, I eventually decided  to work on this one. We needed to draw out the 3/4 view (in flat colors) as well as side & front view. I realize the character sheet isn’t really drawn in the proper method (hands in front of his body block part of the view), which is a honest mistake on my part, but I won’t be using this character for our 3D class, so in this case it’s fine. Even if I did, the body and colors aren’t really that complicated, so free-styling a bit wouldn’t have been much of a problem either. It’s definitely not suggested if you go for more ‘unnatural’ proportions or fantasy creatures etc though.

The prop design speaks for itself: Design several props (4) that fit into your setting*.

*In the beginning of the year each of us chose a certain setting to work with. Mine was (not going into details) a sort of old age, fantasy type setting. I definitely enjoyed this task. I usually draw humans / characters, so doing something else for a change can be quite relieving and refreshing in its own way. My first idea was to draw some weapons, but it was suggested to try make more ‘normal, daily use’ objects, instead of immediately jumping to stereotypical things everyone draws. These are the 4 designs I eventually came up with.  (The task was to work in grayscale + one of them colored).

Neckklace, Potion/Herb shop Closet, Chair, Grave


To finish this post, here are some small grayscale studies. These were mostly made to let us pay attention to different lightning, shadows, contrasts, lines etc… of immediately jumping into color.


GameArt: Material Study


Time to put some life on this blog again. For those interested, I’m mostly active on my DeviantArt, hence the lack of posts here.   You can also find links to some other social media websites I use in the “About me” tab! 🙂

One of the tasks for Game Art we received this year is the famous “Materials study”. A basic yet, in my opinion, very fun digital drawing practise. Some of these (the jello one actually) were a bit of a challenge but nonetheless I feel quite proud of the results. I usually very rarely use references when drawing, so I admit I went a bit free-style on some of these instead of closely observing the real thing.  For the jello one I had to look up a small tutorial, because it just wouldn’t work out the way I wanted it to. The ‘Old window’ one looks a bit more like a metal ball instead of glass, but I blame that on the reference picture I used (which did indeed have that quite dark, blurry look). The skin & moss ones are probably my favourites out of the set. As much as I enjoy digital art, I mostly do traditional artworks so it might be interesting to someday try doing these in watercolours if I find some time. 🙂