Case 1.2

Our second important school project was also to be made in a group. And since we’re the
“Game Art & Design” group, our task was … to create a game! This time in a group of 3.
It had to be a game with “standard visuals” which means objects like cubes, spheres etc..
No complicated world with stylish characters or emotional storylines.

Our group made a game called “Tunnel Vision”. The player controls a ball rolling through
a tunnel and needs to collect points while avoiding obstacles. My strongest point is drawing
so I was in charge of making all of the artwork (from concept art to textures, buttons,
some level design etc..). Level design was mainly done by a second teammate though,
since he made the 3d levels in Blender. Our third member did all of the programming.
It might not be perfect but… seeing this game come to life and work was a big boost
for my “What are we really doing here” question.

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