3D Visua – Horror figure

2D/3D Visua : Create a horror figure (combining the elements of the following 4
existing horror characters ; Michael Myers, Leatherface, Pinhead & Freddy Krueger)

This was the first time creating a more humanlike figure. To me the things that
proved to be most challenging were probably the face and hair, due to the unusual
placement of the faces (= the parts that build up a figure in blender).
Along the way I noticed some mistakes in my character sheet. I also had several
mistakes in the model like too many faces/triangles connected to an edge &
faces flipped the wrong way (Basically this means that unity registed the
“outside” as “inside” & vice-versa). Luckily I managed to fix both of those in
the end. Two more things I need to be careful with in the future!

The good part is: I finally learned how to make a proper uv-map. Now the
different parts are no longer all over the place, but actually form identifiable
shapes corresponding to the 3d model.

Kaya_Kepa_horrorpersRender frontview

3D Visua – Bug

New 3D task: Make an insect.
For this task we had 3 types of insects (a grasshopper, a wasp and a rhinoceros beetle) and
had to combine elements from the three of them to create a new insect that still looked realistic.
I feel that the problem with this one was that many people chose the same elements though…
Luckily I didn’t add wings, unlike many.
The big challenge during this task was the UV-map. I still haven’t learnt how to make the different
pieces line up nicely and form a shape. My problem was that you had a bunch of messy pieces and
had to figure out which one was which.
Some new things I’ve learnt:
You can put the UV-map pieces on top of each other. This way you only need to make a small sized
texture image (as all stacked pieces will get the same color).
If your 3D object is mostly symmetric you can spare a lot of time by only making one side &
then simply mirroring it.

Insect_Modelsheet_Kaya_Kepa 

Insect_Kaya_Kepa