2D/3D Visua : Create a horror figure (combining the elements of the following 4
existing horror characters ; Michael Myers, Leatherface, Pinhead & Freddy Krueger)
This was the first time creating a more humanlike figure. To me the things that
proved to be most challenging were probably the face and hair, due to the unusual
placement of the faces (= the parts that build up a figure in blender).
Along the way I noticed some mistakes in my character sheet. I also had several
mistakes in the model like too many faces/triangles connected to an edge &
faces flipped the wrong way (Basically this means that unity registed the
“outside” as “inside” & vice-versa). Luckily I managed to fix both of those in
the end. Two more things I need to be careful with in the future!
The good part is: I finally learned how to make a proper uv-map. Now the
different parts are no longer all over the place, but actually form identifiable
shapes corresponding to the 3d model.
New 3D task: Make an insect.
For this task we had 3 types of insects (a grasshopper, a wasp and a rhinoceros beetle) and
had to combine elements from the three of them to create a new insect that still looked realistic.
I feel that the problem with this one was that many people chose the same elements though…
Luckily I didn’t add wings, unlike many.
The big challenge during this task was the UV-map. I still haven’t learnt how to make the different
pieces line up nicely and form a shape. My problem was that you had a bunch of messy pieces and
had to figure out which one was which.
Some new things I’ve learnt:
You can put the UV-map pieces on top of each other. This way you only need to make a small sized
texture image (as all stacked pieces will get the same color).
If your 3D object is mostly symmetric you can spare a lot of time by only making one side &
then simply mirroring it.
This 3D box might seem easier to make than the tin robot from one of my ealier posts,
but the main purpose of this task was learning how to make an UV-map, coloring it/making
a texture in Photoshop, and finally putting it back in Blender. A simple but fun task to make.