Case 1.4

Case 1.4 / End Case

Final task of the year was to create a game. (as our study direction suggests we do).
The idea/concept of our game was something we’ve been working on the entire year.
The last three weeks of the year were the time we had to make the game.

I’m not going to go too much into detail about this one, as I’d probably be writing an entire
book if I did, but this task really showed a lot about how much an idea can change throughout
the year. Mainly because of limitations of ability or time, but also because you tend to
grow tired of ideas that otherwise seemed to be incredible to you. I think this is probably
one of the most important lessons learned from this year.
I didn’t manage to put everything I wanted into the game, but despite that, I’m quite proud
and happy with what I’ve achieved.

To give you a basic idea about the game I made, here’s the pitch:
To save the life of a dear friend, a boy (the player) gets pulled into a sort of watercolour world.
It this world he must collect pieces of her heart (Heart Pieces) by finding his way through a route
with the help of watercolour techniques. He must learn to use these in a simple but smart way.

It’s a simple game that mainly focuses on the calm atmosphere and story and wants to let the player
relax a bit. But of course he must sometimes think a bit about what would be the best way to reach
his goal.

1 Liamallicia

Naamloos Naamlooss

Naamloos

Game Engines Final

Game Engines

Task: Create a (short) game based on old arcade (or alike) type games.

Programming is, in a way, fun, but it’s also the subject I have most trouble with.
For this little game I chose to make something based of Space Invaders.
To explain the game;
There’s two lines & each has 5 holes that shoot bullets. One of the lanes is the enemy, which
randomly shoots one or more bullets out of its 5 holes. The other line is controlled by the player.
The player too can shoot bullets out of their 5 holes (by clicking on the a,z,e,r,t keys).
Now, what you basically have to do is shoot and destroy the bullets the enemy shoots at you. However
if the enemy hits your line and/or you hit the enemy line, it’s game over! With other words, you may
only hit the bullets. Try to keep up for as long as possible.

I was quite proud of this game. Unfortunately, for some reason, I couldn’t get the scoring system to
work. It helped me a lot programming wise though. I finally started to properly understand several
things. The game itself is actually also quite fun to play in my opinion.. (has both normal & hard mode)

Naamloos Naamloos2

Satire

Graphic Visualisation

I noticed I hadn’t posted this one here yet.
One of our tasks was to create a satire (free subject choice).
Now, regarding the subject;
What I chose for this task is a bit less known than discrimination, war etc…
These days kids often get labeled in class, not by their name, but by whatever
disorder they carry. Be it ADHD, autism etc… Please don’t misunderstand, of course
it’s important to pay attention to a child if there’s something wrong with their health
but that still doesn’t mean every single word or action has to perfectly organized.
It’s a bit hard to explain my exact feelings regarding this, but a child is still a child
and should be seen as such. Nowadays, if there’s even a tiny problem, children immediately
get taken to a doctor, get a “disease” written down and problem solved! Most teachers
that deal with younger children already have it hard, but now they need to become
doctors as well. Children are no longer seen as “who they are” but as “what the papers say”.

Art wise, it was pretty fun to do this. I actually had this idea in my head for a little
while longer, so this task came at the right time. I do not draw children that often &
the anatomy was a bit hard (with the arms holding the name plates on their back. I’m aware there’s a tiny mistake)
but the practise helped me get better I guess. I tend to get a bit lost in details, so the
smaller amount of lines & simple background were also a good practise.

Satire_Kaya_Kepa